Hatched
This is an improved reinterpretation of a 3D character I made back in 2019 in C4D. I used Maya and ZBrush this time, and the results were much better. I wanted to convey an emotion with this one and made a scene open to interpretation. Software used: ZBrush (sculpting), Maya (retopology, hair and look dev), Substance Painter (texturing), and Photoshop (postproduction).