Lone Warlock
This project was part of the ICS 3D Character course, guided by Marcio Gomes, one of the top talents in 3D character design. I envisioned a lone wizard who lives in the woods and shares his company with animals. The process was challenging because the characters did not follow a more straightforward pipeline like those used for cartoon characters. However, I loved the final result and was able to delve deeply into texturing. Software used: ZBrush (sculpting), Maya (topology, hair, and look dev), Substance Painter (texturing), and Photoshop (post-production).